Clinical context
Designed around spatial neglect after stroke.
The task format supports repeated practice of exploration, reaching, and placement behaviors relevant to supervised rehabilitation research.
Research prototype
AI-adaptive spatial neglect training in augmented reality
A headset-based rehabilitation research system designed to make spatial neglect practice active, repeatable, and easier to review across sessions.
01 Active visual exploration
02 Natural hand interaction
03 Adaptive support over time
Why it exists
ARBingo uses an augmented-reality bingo task to encourage visual exploration and cross-midline movement while preserving the feel of working in a real physical environment.
Clinical context
The task format supports repeated practice of exploration, reaching, and placement behaviors relevant to supervised rehabilitation research.
Interaction
Patients interact with virtual task objects while remaining seated at a real table, keeping the experience grounded in everyday movement.
Adaptation
The system is structured for patient-specific support across repeated sessions without exposing technical model details on the public site.
Workflow
Search for targets in the surrounding workspace.
Reach, grasp, and place objects through natural hand interaction.
Receive cueing support that can change across repeated sessions.
Status
Currently presented as a research prototype for supervised rehabilitation workflows, not as a standalone medical product.